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Spidubic

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Joined: 29 Jun 2011
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re: The Channeler

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Sounds pretty cool.


The Channeler

With an entire panel all its own after two days of letting players test out the class, you might say that the Channeler was kind of a big deal at the convention. And from the feedback of those present, it was a pretty popular feature as well.

The Channeler is a healer that wears leather like a Druid, shoots a bow like a Ranger, and commands a pet like a Summoner. This new class uses a completely new energy called dissonance, a pool that builds up to 1000 and dissipates over time (more slowly when full and more quickly the lower it is). The Channeler has a new hotbar for its conduit abilities -- the special healing mechanic this class utilizes. The first four slots of that hotbar have to be filled with certain skills (repair, emergency heal, debuff, etc.), but the remaining ones are open for whatever. The Channeler also has skills that allow it to heal while on the move as well as teleport backward.

The construct pet, which can be customized appearance-wise and does not need to be leveled up like the Beastlord's warders (although the channeled essences put in do have to be captured like the warders), is the Channeler's specialty heal mechanic. It intercepts damage and can even debuff some. (The Channeler parses as a healer, even if doing DPS). The interception weakens as the Construct's health falls. The construct can never die, but it will turn off when its health reaches 25%. How long it takes the pet to return to battle depends on what the Channeler can spend to repair it; this pet cannot be healed in any way, only repaired with special skills used by the owner. Channelers cannot repair the constructs of others.
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