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re: Next guild night?
by Ashenfield on 2012/09/26 9:16
Anyone have some availability through the end of this week?
I can maybe do 8:30 on Thursday.
I really think with 5 players we would be able to finish that dungeon.
My availability next week is Tuesday or Wednesday at 8:00pm.
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re: Next guild night?
by Dizzarian on 2012/09/26 10:40
I should be able to on friday. Any other I might too just more iffy
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re: Next guild night?
by Spidubic on 2012/09/26 12:00
I am typically available to play after 8pm EST any night. But like last night that can change at a moments notice.
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re: Next guild night?
by Ashenfield on 2012/09/26 13:01
You missed the 'Bonus Troll'
3 mobs running down the hall after us in the dungeon, suddenly a pop up "BONUS EVENT! Cave TROLL"
He was fun. But Dizz is our secret weapon.
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re: Next guild night?
by painegiver on 2012/09/26 18:46
run around in circles - the key to taking down any elite mob
here is a quick write up on the ascalonian catacombs - some good info here
http://www.ign.com/wikis/guild-wars-2/Ascalonian_Catacombs
i like tip #1:
There is a Waypoint at the entrance with a place where you can repair your armor. If you die and your armor is broke, make sure to travel to the waypoint and repair. Also, be prepared to have lots of coins for repair as you will die quite a lot
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re: Next guild night?
by Spidubic on 2012/09/26 20:37
This dungeon is not melee friendly, make sure you have a good ranged weapon ready and all the skills on it unlocked.
Found that out first time we were there. I know now to break out the rifle or longbow sooner rather than later.
Traits that remove conditions from allies are also useful as some of the ranged mobs here and bosses have some nasty conditions if not removed promptly.
I rejiggered my traits and skills to give me more condition removal. Next time we run AC I should be better prepared. I am learning that speccing for pure DPS is great out solo but when running dungeons speccing support and giving up some DPS is better.
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